Doom games, throughout the ages, have one simple premise: Kill demons with big guns. The formula has been modified slightly over time – our new era of Doom is now "kill demons, big guns, HEAVY METAL," ...
When Doom (2016) came around and rebooted the series for the second time, players were treated to one hell of a good time. It was a game with gore, driven by a heavy as hell metal soundtrack, and a ...
Video games have grown more complex since the 1990s, but the power fantasy—of ripping and tearing through hordes of enemies and saving the world—remains a core part of their appeal. Arguably no ...
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Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
I missed the 2016 DOOM installment and, while DOOM: The Dark Ages is a prequel, it heavily relies upon knowledge of DOOM and DOOM Eternal. After all, it begins on Argent D’Nur with the Night Sentinels ...